Spellsword RPG Development Update #15 — Sep 22, 2026 Hello Reader, here are the latest Spellsword updates! Snapshot / TL;DR The full Starting Spell rebuild is live. All 24 packages were reviewed, with 274 retained spell appearances consolidated into 142 canonical spell identities built on 48 mechanical chassis. Character Creation received another major revision. Apprentice is now the normal starting Class Mastery, the starting Skill structure is clearer, and 22 new Starting Equipment packages...
25 days ago • 9 min read
Spellsword RPG Development Update #14 — September 8, 2026 Hello Reader, here are the latest Spellsword updates! At the end of Update #13, we had three immediate objectives: finish the Spellpower rework, begin moving the Core Rules into Notion, and keep the 70 Monster Challenge moving. All three made substantial progress. The Spellpower overhaul is complete, most of the Core Rules are now migrated and QA’d in Notion staging, and seven more monsters are public. Snapshot / TL;DR Most of the Core...
about 1 month ago • 8 min read
Spellsword RPG Development Update #13 — August 25, 2026 Hello Reader, here are the latest Spellsword updates! Snapshot / TL;DR Campaign Mode jumped forward again. Linked Campaigns and character branching are live, most Runes and Specializations now function mechanically, and several more character-to-character interactions are working. We replaced the old Armor penetration and mitigation model with subtractive Armor. The revised rules are published. The Spellpower Rework is partly live. The...
about 2 months ago • 7 min read
Spellsword RPG Development Update #12 — August 11, 2026 Hello Reader, here are the latest Spellsword updates! Snapshot / TL;DR We started the 70 Monster Challenge, published five new monsters, and opened the Bestiary to the public. We tested and settled on a new direction for spell clashes, Wards, and magical defense. These changes are still internal and are not in the Rulebook yet. The Force System received a substantial cleanup and expansion, including new Pushing Contest and Force-based...
2 months ago • 9 min read
Spellsword RPG Development Update #11 — July 28, 2026 Hello Reader, here are the latest Spellsword updates! Snapshot / TL;DR The full Starting Spell set is done. All eight classes have complete, reviewed, and published Starting Spell lists. Another Mass Combat test confirmed that the core model—including the action-economy solution—works well. The tracking format did not. Every participating Faction has been submitted, edited, and approved. Internal Faction Play testing begins with the first...
3 months ago • 7 min read
Spellsword RPG Development Update #10 — July 14, 2026 Hello Reader, here are the latest Spellsword updates! Snapshot / TL;DR Warrior and Wizard are done, and final review starts next. All classes now have drafted starting spells. The first Mass Combat concept pass failed stress testing, so we pivoted to batch resolution instead. An initial batch resolution test found real problems to fix before the next pass. Faction creation and order forms are built (internal alpha only), and Faction Play...
3 months ago • 5 min read
Spellsword RPG Development Update #9—June 30, 2026 Hello Reader, here are the latest Spellsword updates! Snapshot / TL;DR Starting spells are now drafted through Ranger, Spellsword, and Thief. Companion App: new build is live. UI overhaul and experimental features are in. Culture system overhaul is underway. Culture Types and Stations now let you build flexible character origins without locking you into fixed lore. Human and Ork lore entries are internally drafted as separate ancestry-focused...
4 months ago • 6 min read
Spellsword RPG Development Update #8 — June 16th, 2026 Hello Reader, here are the latest Spellsword updates! Snapshot / TL;DR Rune Packages overhauled—Spellshapes now default knowledge for all characters, packages filled with new runes. Starting spells complete for Paladin and Priest; Ranger underway—full set held for simultaneous release. Foundry VTT selected for Spellsword's virtual tabletop integration. Companion App UI redesigned and revision underway. Marketing pivot: the application...
4 months ago • 6 min read
Spellsword RPG Development Update #7 — June 2nd, 2026 Hello Reader, here are the latest Spellsword updates! Snapshot / TL;DR Challenge Part 1 drafted — concept and scenario setup complete. Full Bandit faction overhauled: new attributes, spells, and rune loadouts EDR rule corrected for Successes and Mixed Successes Monster Creation Assistant tool built and in use Accepted into the Apple Developer Program — Companion App coming to Apple devices World Map generator in early deployment within the...
5 months ago • 5 min read